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SOLANDIUM 2063
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Solandium 2063 is an experimental 3D solarpunk strategy computer game with integrated artificial intelligence, developed by multimedia artist Nejc Trampuž and his team. Set in the dystopian future of 2063, your mission is to strategise through dialogue with the AI to transform an abandoned robotic centre into an eco-community - will you succeed in creating a sustainable society?

This hybrid between artwork, computer game and interactive education tool is also a technological experiment, as the game elements have been generated using the latest AI tools. It follows the aesthetics and values of solarpunk, optimistically striving for a just and ecological society and the responsible use of technology. Solandium 2063 explores the role of AI in the transition towards sustainability, highlighting its potential in addressing environmental challenges and drawing attention to the downsides such as high energy consumption and biases.

At the heart of the project is the belief that every individual has the power and responsibility to contribute to a better future and invites people to actively co-shape the world.
Can you build a sustainable society?

TEAM

 
Nejc Trampuž

Nejc Trampuž

artist, producer

Nejc Trampuž (1993) is a multimedia artist from Slovenia who graduated Cum Laude and received an award for his Master’s degree in photography at the Academy of Fine Arts and Design in Ljubljana. In the past years, he has been actively involved in environmental and ecological art projects (e.g. Rooted in Code & Another Future Entirely). His preferred means of expression is art collage, combined with experimentation with various contemporary technologies, media and approaches. Trampuž has held dozens of solo and group exhibitions in Slovenia and abroad, as well as had received multiple awards for his work, including highest prizes for his latest experimental film at international film festivals.
Simone Cibrario

Simone Cibrario

game designer

Simone (1994) is a game designer and user researcher interested in the intersections between play, storytelling and sustainability. He graduated with a MCs in Games from the IT University Copenhagen: his approach to game design is methodological and innovation-oriented. Simone has a broad set of skills, from advanced game design techniques, to 3D modeling, to production and in-engine development. He has interned at Memorable Games, as well as being the lead designer at Monobit Games: an educational game startup.
 simonecibrario.github.io/
Gašper Štrumbelj

Gašper Štrumbelj

programmer

Gašper Štrumbelj (1996) is a programmer and computer game developer working primarily in the mobile games industry. With a strong background in software development, he specializes in creating engaging and interactive experiences, leveraging his technical expertise to enhance gameplay mechanics and optimize performance.
 linkedin.com/in/gasperstrumbelj
Brina Meze-Petrić

Brina Meze-Petrić

3D design

Brina Meze-Petrić (1996) is an architect, VJ and musician. She obtained her master’s degree from architecture at the Akademie der bildenden Künste Wien (AT). Her favorite form of expression is 3D modeling, video, comics, infographics and collage.
 brinamp
Tim Kropivšek

Tim Kropivšek

sound & music

Tim Kropivšek (1993) is an illustrator, sound designer and musician. His works comment on the human psyche, the values of contemporary society and environmental injustice. He obtained his Masters degree at the Academy of Fine Arts and Design in Ljubljana with the interactive sound installation A New Natural World. He is currently creating enigmatic soundscapes in a duo project Bellows on Titan.
 tim.kropivsek
Benjamin Čišić

Benjamin Čišić

3D design - assistant

Benjamin Čišić (1991) is a motion graphics designer and musician originally from Bosnia and Herzegovina, now living in Slovenia. Through seamless loops of audio and 3D animation, his work draws viewers into a surreal world of abstract forms and saturated colors. He’s also interested in various aspects of 3D design and concept art. Currently, he’s part of the ambient soundscape duo Bellows on Titan.
 benjamincisic_
 

EXHIBITIONS & FESTIVALS

  1. SOLO: Solandium 2063, Miklova Hiša Gallery (Slovenia, Ribnica, 22. November - 12. December 2024)

COLOPHON

Artist: Nejc Trampuž
Producer: Nejc Trampuž
Game design: Simone Cibrario, Nejc Trampuž
Programmer: Gašper Štrumbelj
3D model generation: Nejc Trampuž + AI
3D designer: Brina Meze-Petrić
3D designer - assistant: Benjamin Čišić
Music composition and sound design: Tim Kropivšek + AI
Sound effects generation: Tim Kropivšek + AI
Participating musicians: Barbara Sokolovič, Urban Konjar, Chihiro Okada, Izak Jenko
User interface design: Nejc Trampuž
User experience design: Nejc Trampuž, Simone Cibrario, Gašper Štrumbelj
AI integration: Nejc Trampuž

AI tools: Meshy V3/4, GPT-4o mini, Midjourney V6.1, Adobe Firefly, Stable Audio V2, PopPop AI

Special thanks: Abandoned Plants Sanctuary, Rok Kos, Lena Penšek, Brin Žvan, Jure Gubanc, Jan Pogorelec, Helena Vrbanac, Ida Maria Villedsen, Andres Cabrero, Domen Karun, Pia Klančar

Financial support: Ministry of Culture of the Republic of Slovenia

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